Tag Archives: Paladin

4.0 PTR Initial Thoughts

I haven’t done much on the PTR in terms of running a raid or heroic yet but I have been able to successfully copy Tarinae over and look at the talents, new spells, etc. Here is a look at some of my initial thoughts and observations.

5 second rule

I was under the impression that the 5 second rule for mana regeneration was to be removed from the game, however, Blessing of Might not only reads that it increases attack power (as it does now), but it also does the same thing that Blessing of Wisdom does and returns ~92 mana per 5 seconds. If they keep the 5 second rule, I think the combination is a great idea but it could use a different name/icon…ooo! Blessing of Light would be cool!

Other Blessing Observations

Lesser blessings have been removed for what seems to be a standard, raid-wide, hour long buff. Currently, it doesn’t require reagents. I do not know if this is a PTR thing or a change that is coming.

Light of Dawn

I have heard a lot of complaints about this animation but I myself am in love with it. It doesn’t look like any other spell. There is no hand-waving, no throw-your-arms-up, just BWAH and let there be light! The tool tip implies that it will hit all friendly targets within 30 feet, but it only currently seems to hit around 5. Not sure of the implications this would have on using it to heal a mass of MDPS in a boss fight.

Holy Power

The interface for this is a really nice resource bar with a runic look. I feel that we lose the charges at a quick rate though. I haven’t really been impressed with its healing increase per charge on Word of Glory or Light of Dawn either. I am also working on ways to maximize the gain of Holy Power.

From MMO-Champion

Flying Mounts

As we all know, Azerothian Navigation will allow us to fly all over Azeroth. This is not available on the PTR but you can mount your flying mounts in Orgrimmar. When attempting to fly, you do a little awkward jump only to land again. I was fooled into thinking it was available by a flying carpet.


All masteries will be in yellow and accessible until you chose your spec. By putting the first point into a tree, you are bound to that tree for 31 points. You also will not have access to the final mastery skill (i.e. Mastery: Illuminated Healing) until you reach Level 80 and train the mastery skill from your trainer. I think that Holy could be afforded another bonus as the two other trees have 4 but maybe we rule that much the way it is. Both Walk in the Light and Mediation are passive ability and Holy Shock is the same as it is now only being hit by the nerf bat to reduce its effective healing.

Trainable Spells

There are a few things that are immediately trainable from the trainer including Light of Dawn, Word of Glory, Plate Specialiazation, and one or two more other things I cannot remember but do not believe them to be healing worthy. Holy Radiance (once known as Healing Hands) is trainable at Level 83 but the place exists in the spellbook to remind you!

Seal of Insight

This has the animation of Seal of Light but serves the purpose of both Light & Wisdom. It recently received a nerf to return 4% base mana instead of 4% maximum mana.


A whole new slew of of glyphs including a new “branch” of Prime Glyphs. On the PTR, if your glyphs no longer exist, they are being replaced with comparable new ones. There are no new Holy glyphs available though they do exist and as such, I am stuck in a bug and have doubled up my Prime glyphs.


All of my currency is gone. I transferred over with ~125 Emblems of Frost and ~132 Emblems of Triumph. This is also with 1200+ Stone Keeper Shards, 31 WG Marks of Honor and 79 Badges of Justice. I received 144g in the mail for the trade off and had 251 Justice Points.

I can’t think of any other monumental changes done at the moment (I lost my notes!). There are no new race/class combos as we knew, the world has not changed, but the interface is looking good and we are getting ready for the change of a lifetime!



Filed under Holy Paladin, Patches & X-Packs

Cataclysm: Paladin Changes for 12759 & 12803

What a boring title, right? Well, I am horribly sick right now, so I won’t do anything to indepth but the information has to be covered; I am already a build behind!

CataBuild 12759


  • Divine Light now has a 3 sec cast time. Up from 2.5 sec.
  • Seal of Insight now has a chance to restore 4% of the paladin’s maximum mana. (Old – Unknown value)
  • Consecration now costs 55% of base mana, up from 22% of base mana.
  • Sense Undead is gone.
  • Seal of Righteousness additional Holy Damage reduced by 50%.
  • Light of Dawn now consumes all Holy Power to increase healing by 10% per application.
  • Blessed Life revamped – All attacks against you have a 50/100% chance to cause you to generate Holy Power. This effect cannot occur more than once every 2 seconds.
  • Improved Concentration Aura is now a 2 ranks talents, down from 3 ranks. Increases effect of Concentration Aura by 8/15% and reduces Silence and Interrupt effects by 15/30%.
  • Divine Favor revamped – Increases your spell casting haste by 20% and spell critical chance by 20% for 20 sec. / Instant, 3 min cooldown
  • Enlightened Judgements revamped – Your Judgement instantly heals you for [970 to 1081] / [1940 to 2162].
  • Clarity of Purpose now reduces casting time by 0.15/0.35/0.5 sec. (Up from 0.1/0.2/0.3 sec)


  • Seal of Insight encompasses aspects of both Seal of Light and Seal of Wisdom.
  • Blessed Life will effect the leveling holy paladin making them take more damage when soloing.
  • Enlightened Judgements no longer increase the range to 40 yards.


  • Avenger’s Shield is now Protection’s primary skill. Cooldown lowered from 30 to 24 sec.
  • Divine Shield can now be used with Avenging Wrath.
  • Hand of Reckoning no longer deals damage if the target isn’t attacking you.
  • Hammer of Justice no longer interrupts spellcasting for 3 sec.
  • Shield of the Templar now reduces the cooldown of Avenger’s Shield by 3/6/9 sec. (Down from 3/7/10 sec)
  • Sacred Duty revamped – Your Judgements have a 25/50% chance of making your next Shield of the Righteous a critical strike. Lasts 15 sec.
  • Vindication revamped – Your Crusader Strike and Hammer of the Righteous have a 50/100% chance to reduce physical damage done by targets by 5/10% for 10 sec.
  • Shield of the Righteous revamped – Slam the target with your shield, causing Holy damage. Consumes all applications of Holy Power to determine damage dealt:
    1 Holy Power: 20% Attack Power
    2 Holy Power: 60% Attack Power
    3 Holy Power: 120% Attack Power / 6% of base mana, 5 yd range, Instant cast
  • Guarded by the Light now increases your Word of Glory by 30/60% when used on yourself. (Up from 20/40%)
  • Holy Shield is now a Tier 5 talent, up from Tier 4. Revamped – Using Shield of the Righteous or Inquisition increases your block chance by 15% for 20 sec.
  • Grand Crusader now also procs from Hammer of the Righteous.
  • Hallowed Ground now decreases Consecration’s mana cost by 40/80%.
  • Hammer of the Righteous revamped – Hammer the current target for 40% weapon damage, causing a wave of light that hits all targets within 0 yards for 1061 to 1407 Holy damage. Grants a charge of Holy Power.
  • Wrath of the Lightbringer now also affect your Judgement and Hammer of Wrath spells.


The most interesting change in this tree, as I am not terribly expereinced with it, is that Divine Shield can be used with Avenging Wrath. Currently, they cannot be used within 30 seconds of each other.

  • Judgement of Vengeance is now named Judgement of Truth.
  • Seal of Truth now deals 16% weapon damage when it’s stacked to 5 times. (Down from 33%)
  • Crusader Strike now has a 4.5 sec cooldown. (Up from 4 sec)
  • Inquiry of Faith now increases the damage done by Seal of Truth by 10/20/30% (Down from 20/40/60%) and now also increases the duration of Inquisition by 50/100/150%.
  • Seals of Command now deals 7% weapon damage, down from 15%.
  • Divine Purpose revamped – The following attacks have a 20% chance to generate Holy Power: Judgement, Exorcism, Templar’s Verdict, Divine Storm, Inquisition, Holy Wrath
  • The Art of War now has a 10/20/30% chance to proc (up from 5/10/15%) but the effect cannot be triggered while Exorcism is on cooldown.
  • Divine Storm now deals 22/74/150% weapon damage depending on your Holy Power. (Up from 22/50/90%)
  • Improved Crusader Strike is gone, replaced with Sanctity of Battle (NYI) – Haste effects lower the cooldown of your Crusader Strike.
  • Improved Judgement is now a Tier 1 talent, down from Tier 2. Now increases the range of your Judgement by 10/20 yards instead of increasing its damage.
  • Conviction is gone.
  • Eye for an Eye now has a 20/40% chance to proc from magic attacks. (Old – 5/10% chance from all attacks)
  • Rule of Law is now a Tier 2 talent, up from Tier 1.
  • Long Arm of the Law *new* (Tier 3) – Your Judgement has a 50/100% chance to increase your movement speed by 30% for 4 sec when used on targets at or further than 15 yards from you.
  • Eternal Glory *new* (Tier 2) – Your Word of Glory has a 20/40% chance not to consume Holy Power.


By taking Improved Judgements in the Ret tree, a holy paladin will still be able to increase the range of judgement spells. This is also beneficial to get to Tier 2 where Eternal Glory will have a chance to make Word of Glory mana free and holy power free. So far, I feel that healadins get more support from the Retribution tree than the Prot tree; that is only a current observation and is liable to change.

CataBuild 12803


  • Healing Hands is now named Holy Radiance.
  • Denounce is now a Tier 3 talent, down from Tier 5.
  • Illumination is now a Tier 5 talent, up from Tier 3. Now 2 Ranks instead of 3 Ranks. you gain mana equal to 15/30% of the base cost of the spell. (Up from 10/20/30%)


There you have it the latest changes on what is going on in the world of Paladin on the beta tests. I still do not have an invite so remember this is all baseline information. The most recent changes all seem to be modifying the major changes that have been announced several builds ago, so nothing to major or devastating this time around!

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Filed under Patches & X-Packs

The 1-10 Paladin

I know I have been running horribly behind, and I have promised to have this done by now but alas…without further ado…last week’s shared topic and this week’s addition to the leveling guide!


It is said that in World of Warcraft, 70% of accounts don’t make it past Level 10. Given that there are 11 million players, that is a pretty high number. Because of these statistics, Guthammer has suggested the Shared Topic of the leveling 1-10 experience.

I decided that this was a good time to level Tiny Tar, over in Single Abstract Noun. This is a paladin blog so why not do a paladin baby guide? Typically, I am FOR THE HORDE, but Tiny Tar is on Argent Dawn-US and is therefore alliance, so…oh, well!

First things first; rolling your character! There are 3 options on the alliance side for paladins and one horde, this variety gives you the chance to create your paladin with the thought of racials and roles in mind! The first time you log into your character, your abilities are already provided on your action bars. The racial ability is #4:

Starting Action bars w/racials

Each racial has a different bonus they can bring to the type of paladin you essentially want to be. A Blood Elf paladin has Arcane Torrent allowing for that mana boost most paladins (especially healadins) can always use. Draeni paladins have Gift of the Naaru which is spectacular for the holy paladin given that it scales with level! The human paladin has Every Man for Himself which is a great pvp buff that allows you to maximize the use of other trinkets; and the dwarf paladin gets Stoneform to remove diseases and whatnots; this ability makes it a great solo-questing choice and/or tanking choice. Dwarves also get an ability called Find Treasure that can be removed from the action bar as you can activate it in the mini map!

After choosing the race, roll the character with a name, enter the world (feel free to re-roll as many times as you need. My record is 12). Like I said, this will be using the Draeni starting area and race to level to 10, but general leveling rules, tactics, and training apply almost 100% across the board if not 100%.

Level 1

Start off by accepting the quest “You Survived!”, if you are a lore junkie, read the quest lines here, they are pretty neat! This will direct you towards the camp/crash site which will serve as the first questing hub. There are several things to note about a level 1 paladin:

  • When starting the quests, pick them ALL UP at the SAME TIME. This will expedite your adventures in a reasonable manner by eliminating travel.
  • Leveling a paladin is boring. Put your Seal of Righteousness up for 30 minutes and just auto-attack. Yawn. Auto-attack some more.
  • It it trainable at Level 1 but I doubt you have any money so train Devotion Aura at Level 2. You gain +55 Armor!

Also, a general rule of thumb is that if you come across any armor drops, wear them. Even if it is a cloth Frayed Robe, you start out only wearing a shirt!

All other levels behind the cut for length!

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Filed under Paladin Guides

Tuesday with Tarinae 4/20

Hello dear readers! I hope you are having a fine day on this day of maintainence downtime and am thrilled you stopped by to spend it with me! I have been considering a “weekly column” type thing for a while now; in a recent post I put out an outcry for reader input and together we agreed this would rock. Be prepared to see a hodge-podge of wow goodness from musings to link love to screenshots to achievements/goals and gear! I have given a lot of thought to the “deisgn” these posts will follow but in the dark recesses of my brain, it is still under construction! So…moving onto to my first Tuesday with Tarinae…!

Paladining is Srs Bsns

Last week (April 14) the paladins finally got their class review. There was a lot of bustle around the blog world to get those posts out that include our thoughts and analysis of the changes. Some people received the information well, others didn’t. For all of you who have yet to have your paladin fill, I share with you the thoughts of other bloggers:

  • Rhidach has a lot of questions on the changes
  • Khraden thinks it is about damn time
  • Codi believes the changes are gimmicky overall
  • Ferarro offers a full reaction recount with ratings
  • Zal believes that Blizzard has finally listened
  • Rudy seems a little disappointed & iffy

I know there are a lot more than that, of course you can’t find anything you want when you need it. But I have a lot of other paladin links to share (still preview related)! Still being new to the community, I am teh suck at blue posts. I am always the last to know. So instead of trying to find these on my own, I am going to spread the love and work of these guys!

That is all of my paladin sharing! I am all shared out!


I would like to send a few announcements across the blogging world. First a very belated “Happy Bolgiversary” to Ophelie! Congratulations on making the year marker! I would also like to say welcome back our favorite crankyZelmaru! It is good to see you back up and writing!

Musings of the WoW Player

  • The Starpony: I cannot believe the sheer reaction this little thing created. To some you might have well torn their hearts out and fed it to a hungry tiger or something! The uproar this beautiful mount (I am not screenshotting it because there are enough floating around I am sure you have seen it) created is just amazing. Some people loved it, the last numbers I heard was that Blizzard had made around 10 MILLION dollars within the first 12 hours or something like that. Then there are the other people who feel this is not a rip off but a worthless attempt to replace gearscore/epeen. The mount costs $25 and is BOA to all your toons. I believe it even scales with your flying speed (i.e if you have a 310 it is 310). This type of thing is real money for in-game stuff, but mounts/pets are of no real detriment and it comes from the most credible source in the game. However, if I wanted to spend more money than I already do, I would probably have a Baby XT or a race change with Cataclysm. I support those who love their sparkle-ponies. By the way, Zal covers the whole of the mount changes from the blizzchat, too!
  • As much as I am a cheap skate in life, so too am I in game. This is a brief moment to QQ about the price of primordial saronite. I broke down and spent 69 Frost Emblems and 3K gold for them, but it took my soul with it!
  • The Burn-Out: At the current point in time, I see a lot of people fighting this. A lot of bloggers are taking breaks, a lot of my friends are taking breaks, a lot of people are struggling. My pro-tip: Remember what it is about the game that you love. If raiding has you weighed down and is sucking the life out of you when you really love leveling, find another server, make that alt, and do what makes the game fun again. My second pro-tip: Don’t struggle against the burn out. If you need a break, take it before you end up hating the game.

Image by Keeva

  • As a wow player with a lot of stuff, I love bank alts. There are a lot of posts in the world dedicated to making your bank alt look as fashionable as possible. Jaedia even provides a fashion guide to bank alt style. I am pretty fond of my bank alt. She has a unique style and an outfit for almost every holiday. I am sure had I had the patience she could have been “the Noble” at Level 2! I am fond of getting her achievements and playing dress up with the in-game events. I have been crazy boggled down over the weekend and didn’t get all my imaging finished but this is a promise to throw up the images as soon as I can finish SSing them (yeah, I know, Epic Fail!). Besides, that just gives you a reason to come back, right?
  • Blogging muse? I am sick of the spammers telling me their girlfriend of 2 years has broken up with them. “Well my girl friend just broke up with me…so thought this would be a great place to start spreding her pics like she did her legs.” I suggest you find somewhere else to do it cause you’re not making it through my spam filter.


This if from the arsenal I call my screenshot folder. It isn’t new but it is neat!

Turns into…

Thanks for spending your Tuesday with me! Be on the look out for a Leveling 1-10 guide for the BAST this week & other hot topics!


Filed under Tuesday with Tarinae

Cataclysm: Paladin Preview

Pardon the boring titles, but I don’t want there to be any confusion that this paladin information (and the mage information before it) refers to released previews for each class. Paladins being the last to receive their preview, got a little lucky and the information was released two days earlier than originally anticipated. It came out about 7am PST, I believe. There have been a mass of reaction to the preview. To have waited as long as we did (5 extra days) I was not impressed. Not to say I dislike them or like them, they just merely aren’t as exciting as I had hoped (though a lot of people are having fun with “Healing Hands).

Before throwing this post behind a cut for its sheer length, I want to mention something about the concept of providing this information. With the coming of the Cataclysm, I enjoy learning about new mechanics. When starting any game, that is how I learn about it, develop an opinion about it, etc. For all intents and purposes, Cataclysm will be a “new” World of Warcraft. I don’t want to know lore spoilers (I even managed to avoid the ones for the ICC release until I was ready to take it all in). But I want to be prepared on how to play my class. I don’t want to spend hours trying to figure it out live. I hope my information and analysis provided is in no way perceived as QQ because I fully understand accept the ability for change. I also like to provide the information with links because if you are like me, I get lost in the forums and am usually the last to know about blue posts.

So without further ado, the paladin preview:

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Filed under Holy Paladin, Patches & X-Packs

3.3.3 Review

It is confirmed that 3.3.3 patch is dropping today. As a matter of fact, my download is at 67% right now. This is not a terrible exciting patch, it revolves most around PVP. The Paladins get (relatively) nothing! Not glyph changes, not spec changes, aura changes…just…bug fixes! That can be a good thing, it means no nerfs! On the same note, it means no buffs.

All the same, I would like to through in a small review that will effect me as a player; in turn, may bring to your attention something you didn’t know! I should also include that wow.com has posted patch notes for you to read; you can also always find them on the WoW official site.


  • Battlegrounds will no longer award Marks of Honor.

Well this is great! The Marks of Honor system (aside from Wintergrasp) has been outdated. The only use that was still current were PVP mounts. These required 30 Marks from each Warsong Gulch, Alterac Valley, and Arathi Basin. This said, epic mounts are now at Level 40 and AV is not even accessible at that level. These will now be purchasable for 50,000 honor.

  • The Random Battleground system has been added!
  • Daily Battleground quests have been removed in place of the Random Battleground option.

The fact that I will be able to hop around getting a good battleground for the daily…amazing! I despised the daily PVP quest when the Horde couldn’t win if their life depended on it.

  • The internal balance system now only changes when a faction achieves 2 consecutive defenses after an initial capture of Wintergrasp, up from 1.

Horde almost always have Shadow Council Wintergrasp; not a big deal but Tenacity sucks (I’m a ranter but not here).

Click behind the cut for more notes! Sorry feed readers, it’s just too long!

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Filed under General Warcraft, Patches & X-Packs

Healing Blogring Attempt

So, during the downtime today I sat and contemplated make a post for a long time but instead made a formspring profile. But no one asks me much so I got lost in the blog-world. I ended up over at Miss Medicina‘s blog and found that she had posted a questionnaire for the healy types to fill out and share. So here I am, putting my best foot forward and filling it out!

  • What is the name, class, and spec of your primary healer? Tarinae Androlene of Shadow Council-H (Holy Paladin)
  • What is your primary group healing environment? (i.e. raids, pvp, 5 mans) I’m the main healer (and guildmaster) for my guild when raiding 10 mans but find myself often in 5-mans. I also have intentions soon to join a 4v4 as a PVP healer.
  • What is your favorite healing spell for your class and why? Holy Light…the bigger the number the better I feel. It also grants [Light’s Grace] which is a small but nice buff.
  • What healing spell do you use least for your class and why? Hand of Protection — it is only an immunity to physical damage which doesn’t do much when it is spell/magical.
  • What do you feel is the biggest strength of your healing class and why? The bomb heals is strong enough to keep the tank alive and Beacon of Light can allow you to spot heal throughout (or keep yourself alive) should the need arise.
  • What do you feel is the biggest weakness of your healing class and why? Not being able to use heal-over-time’s. We have to burst heal someone with FoL or Holy Shock to cover a few hundred points. The only HoT we have requires Sacred Shield and that is only on one target at a time.
  • In a 25 man raiding environment, what do you feel, in general, is the best healing assignment for you? Most definitely tank healing. I have improved my skills and talent for it. Without HoT’s raid healing (and I have done it) is difficult and effects my performance negatively.
  • What healing class do you enjoy healing with most and why? 100% holy paladin. The only other one I have experience with is Disc Priest and I suck at it. But I love tank healing and think I do a good job at it.
  • What healing class do you enjoy healing with least and why? From what I can tell, (having not played much else) I dislike priest healing in general. There are too many different spells to chose from, different buttons to remove magic and disease (you can’t even do poisons!). I find priest healing makes me frantic and I spent an hour trying to Disc heal Ingvar at lvl 71.
  • What is your worst habit as a healer? Putting my Beacon and Shield on the tank right after he aggros. Granted, if they would wait for my healing buffs it wouldn’t be a problem but I always find myself with initial aggro.
  • What is your biggest pet peeve in a group environment while healing? When a raid wipe occurs, people automatically assume and ask “What happened healers?” If DPS would do what they are supposed to half the time, or watch their range or watch their DPS, our job wouldn’t be so hard. Someone somewhere once said, “After downing a boss, no one ever says ‘Good job healers’…its a thankless job”
  • Do you feel that your class/spec is well balanced with other healers for PvE healing? I think so; where others may excel at keeping the entire group alive, I shine in keeping the one person who takes the most damage alive. It is all about class utilization. If you put a druid on tank heals with me, the balance shifts against them.
  • What tools do you use to evaluate your own performance as a healer? When tank healing, I check my effective healing done to a target in comparison to other assigned healers. I attempt not to let the performance of raid healers bring me down based on numbers. I also try to keep over-healing down but that can be difficult when you are healing the main tank and everyone has their eyes on them.
  • What do you think is the biggest misconception people have about your healing class? That paladin healing is spamming Holy Light. Our mana is not infinite though we stack intellect.
  • What do you feel is the most difficult thing for new healers of your class to learn? Beacon use. They may try a variety of targets as their Beacon of Light before settling on a style that is appropriate for them. I think this is evident in the sheer variety of Beacon styles used with seasoned healers. I also think they have to learn to know numbers and negative health to cast the appropriate heal. (Grid helped me significantly with this).
  • If someone were to try to evaluate your performance as a healer via recount, what sort of patterns would they see (i.e. lots of overhealing, low healing output, etc)? I would say there is lots of overhealing (I dont concentrate on that – if it is overhealing, still means they are topped off) but very high HPS is another pattern. Having broke 8700, I avg around 4k.
  • Haste or Crit and why? I have moved onto haste essentially as my crit is close to a whopping 40%!
  • What healing class do you feel you understand least? Druids. Having not played one, it seems all their spells do the same thing at the same cast time /shrug.
  • What add-ons or macros do you use, if any, to aid you in healing? I use Grid for Unit Frames (No I dont use Clique) and I love it. I also use NeedtoKnow for Beacon and Sacred Shield focus target watches. I have decided that they are my lifelines.
  • Do you strive primarily for balance between your healing stats, or do you stack some much higher than others, and why? I love balance, but I have been learning slowly that stacking intellect (as a healadin) balances everything but your haste and I work with that accordingly.

Maybe this is an effective look into my healing pyshce 🙂 I had a blast filling it out. At this point I am supposed to link to other healers and encourage them to fill them out. As I am new to the blogosphere, I will link the only ones I know!

Ophelie at The Bossy Pally and the Giant Spoon

Lissanna at Restokin

Derevka at Tales of a Priest


Filed under Blogging, General Warcraft, Holy Paladin