Tag Archives: Healing Tips

Throne of Tides: The Paladin

My current level is 83 and I have been within the Throne of Tides thrice. Each one yielding a new something…

Trip 1: I was under the impression that this may have been the shortest instance in existence given that we only fought the Shaman & the Neptulon event. It turned out that they had lost a couple people in the group and had already defeated the first two bosses. I was a noob.

Trip 2: Started the full instance but no quests were involved. I saw…for the first time in a VERY LONG TIME…crowd control! I also got to experience the cut scene and all the boss fights!

Trip 3: I just finished EVERY single quest in Vashj’ir (I would note that is the FIRST and ONLY zone I have ever done that in!) and comlpeted the Loremaster achivement for the zone as well as [20, 000 Leagues Under the Sea] and [Visions of Vashj’ir Past]…when I entered this instance this time, there were quests to be had and a superior level of understanding to what is actually going on in this instance and I found it absolutely amazing.

Also, every time I have been in this instance, I have seen something new drop. Something paladin that makes my heart swoon; but I also know the healing mechanics and so I thought I would write it all up and share it!

I won’t talk about spec, I am using the same spec that I have already covered recently in build analysis, but I have dumped my 81, 82, and 83 points into finishing off Crusade (in Ret) and maxing 2/2 in Eternal Glory (in Prot).

Healing things to note:

  • It is important to keep your beacon up on the tank at all times. Remember that with Protector of the Innocent, you know longer particularly benefit from putting it on yourself. Something to note about Beacon, with the latest hotfixes, you can no longer get HoPo from Tower of Radiance by using Holy Light on your Beacon, it will only benefit and grant charges from Divine Light of Flash of Light (I’m sure I will talk about that in depth at some point).
  • Deep Corruptors…the Faceless ones…they have an ability that will pick the group up and then let them fall. At that point they proceed to do a stomp-like AOE sending damage across the party. This is a good pull to make sure you have HoPo charges for Light of Dawn. You can escape further damage by exiting the area of melee and healing everyone back up. Remember as a holy paladin, you can benefit by saving yourself to heal last because of Protector of the Innocent.
  • Watch for people standing in the bad!
  • During the shaman fight, there is a period in transition between phase 1 and 2 where a party member will be taken over. They are expected to take damage as the party members must attack them but don’t fret, they will pop back up somewhere near full health after their stint as an octopus puppet is over.
  • The Neputlon event is very easy to heal, the damage isn’t massive that randomly throwing out Flash of Light across the party will keep everyone exactly where they need to be. There may be some line of sight issues, I’m not entirely sure but its a round room so be sure to place appropriately if you want to Light of Dawn, but that isn’t too necessary given the small increments of damage that occur. In the ending phase, there is a constant damage AOE but everyone has massive health pools and you will have massive through put!
  • On the way to the Neptulon event there is a small gauntlet of these little puple elemental voidwalker things. It is very easy to grab healing aggro and for a while I didn’t realize it was necessary to run through, but it can be a little difficult to heal if the tank isn’t doing a heads up job and noting where all the mobs are targeting. I lost a clothie here once. The damage can be minimal, moderate, or extreme. Be sure to note the level of expertise in your tank (not the stat…the smarts) and be prepared! Based on that Light of Dawn, Holy Shock, and Flash of Light are strong favorites for fast healing if the adds get out of control.

Holy Paladin Gear:

Prime/Optimal (Normal iLvl 308):

Suboptimal/General Upgrade:

Remember that there is a plate specialization that increases highest stat (Intellect) by 5% and the inclusion of the sub-optimal list in in no means promoting their use nor am I telling you to get it, just putting it out there for the sake of information!

Also, for those of you, like myself, who may be questing as Ret, there are some amazing drops that come from here. I have had the fortune of rolling need off-spec against other people who also want off-spec ((PS. Warrior and Paladin Tanks….you don’t NEED that two handed weapon…you has shield like I does!)).

Retribution Gear:

Overall, the instance is enjoyable and has some interesting mechanics as a whole. The quests are readily available and do not require you to have quested in the zone of Vashj’ir. At this moment, my character sheet reports that my iLvl (in either set?) is 299. Upon understanding the instance, I haven’t lost anyone since but my healing gloves are on and Holy Radiance is mine!

Be on the look-out for more healadin goodness and remember that you must discover all instance entrances before you can be put into them!


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Filed under 5-Man & Raids, Holy Paladin

Addon Options for Healer Problems

Hello, Zelmaru here, minding the blog while Tarinae is away.  Today we’re going to talk about Addon Options for the most common healer problems.

I have a confession.  I was not always a Grid user.  Until WOTLK, I used… X-perl for raid frames.  The HORROR.

Here’s a screenie.

I cringe when I see it now.  However, at the time, it was totally adequate for my needs and what I needed to track.

My point is this: addons are there, and infinitely customizable, to help you see what YOU need to see.  Before you start blindly switching the way you do things, you should be feeling “hey, my healing would be much more effective IF I had a way of knowing…”

This article is intended to point you to some addons that might help you with specific problems you’re having healing.

1.  Group and Raid Frames

There are 3 widely accepted “healer raid frames.”  However, depending on what you need to track, you can do just as well with raid frames from a general unit frames addon.  I would advise against the default frames.  I find them difficult to click on and change targets.

Healer Raid Frames

Grid, Healbot, and VuhDo.

Healbot is a good “starter” frame as you make the transition to healing raid frames.  It is easy to set up and configured to work “out of the box.” However, you may end up wishing you could do more customization.  After that, you would choose Grid or VuhDo, especially if you are frustrated with limited hot-tracking capabilities.

VuhDo is “all-in-one.”  You download it.  You configure its options.  That’s it.  In configuration mode, it creates “dummy” groups, so you know how it will look in a raid setting.

Grid is very “sparse” in features in its base version and is almost unusable out of the box.

You would have to download a significant number of plugins to get to the funtionality of VuhDo’s base options.  This can be good or bad.  There is something to be said for adding only the features you need – but the frustration of dealing with multiple plugins can be a bit much.

Bottom line: Healbot is easy but not particularly customizable.  VuhDo and Grid are similar in customizing options, with VuhDo having a slight edge in user-friendliness.  There are only a very few things that I do in Grid that can’t be done in VuhDo, and I suspect vice versa.

(Stock Photos from Curse.com)

General Unit frames

Shadowed Unit Frames is the one I would recommend.  It comes pretty nicely configured “out of the box” and its menus are easy to understand.

(Stock photo from wowinterface.  I’m not sure about how much customization you have to do to get it to look like this.)

Runners-up are Pitbull and X-perl.  Pitbull is more difficult than Shadowed Unit Frames to set up because it seemed (to me) to be more code-y in its customization.  X-perl has an easy and intuitive menu, but comes out of the box with a lot of “shinies” that you will need to disable because they hog space and memory and are distracting.  A 3D portrait is always a mistake and a waste of space.

Frame MUST-HAVES: Target Status Tracking (Hots, buffs, and debuffs)

If your frames can’t show debuffs that you can cleanse, you need to pick different frames.  The display needs to be obvious, and not just a teeny-tiny debuff at the end of the buff line.  Good options include changing the color of the entire box or box border to highlight a negative effect.

I would advise against a stand-alone mod such as Decursive.  You are already looking at your raid frames in order to heal – having to look at a second set of frames will slow down your reaction times and you may potentially miss a status needing a cleanse.

What else you will need to track depends on your class, spell choices, and raid assignment.  While druids require a unit frame that tracks hots in a detailed manner, a shaman may not need such sophisticated tracking.  In general, both VuhDo and Grid (+GridStatusHots) are excellent for HOT tracking.


These links are just to get you started – no advanced scary stuff.

Grid: Old Wow.com Guide – still very relevant, though from 2008.

Getting Started with Grid by One More Alt.

Tamarind’s 5-part Guide to Vuhdo – very step-by-step from beginning to end.

2. Your Status Tracking – your buffs, procs, etc

I don’t know about you, but I need something to remind me to refresh inner fire and to tell me when surge of light procs (feet sparklies are NOT GOOD ENOUGH).

There are two good options for this: Power Auras and TellMeWhen.

Both of these addons can be configured to show you when something is there (i.e. a proc) or not-there (i.e. a buff).

TellMeWhen has very basic options, and is what I recommend for the beginner.  Essentially you get “toolbars” of icons, and you can set them up as you wish.  The bar of icons can be shown:
(1) in combat only or at all times; and
(2) in one spec only or in both specs.

See the circled area?  There’s a big fat fire on the top row.  That means I don’t have inner fire on.  I’m so fail.  Don’t worry about the other icons, we’ll get to them later.

Power Auras is a more advanced version.  You can display your notification as any effect you want (not just an icon of the target) and has display options beyond in/out of combat and spec.  However, it is far more difficult to set up.

And that’s my inner fire indicator in Power Auras.  Though I didn’t necessarily have to use the icon, I could have used any other glowy thing available in power auras, like the glow I have assigned to clearcasting proccing on my tree.

One last alternative, Mik’s Scrolling Battle Text.  Instead of a static on-screen visual indicator of important statuses coming (and going), you could be notified through scrolling text.  If you do it this way, you’ll have to filter out a lot of extraneous information, and there’s always a chance you’ll miss a notification as it scrolls by.


Guide to Tellmewhen by An Absolutely Ordinary Priest

Wow.com’s guide to Power Auras

3.  Cast Timing

Do you cast mostly “by feel”, and find yourself trying to cast a spell before the previous spell has finished, or casting a spell “late” after the previous spell has DEFINITELY finished.  A spell cast timer might be what you need for efficiently stringing together those casts.

A “casting bar” or circle (or both!) can help you heal more efficiently by giving you information on when your cast will finish, when the global cooldown will finish, and when it is “safe” to start casting the next spell (latency information).

Quartz is what most people use for a cast bar.  It is nicely configurable, and shows latency at the end of the bar.  However, its GCD timer is just lousy.  If you’re not a GCD-slinger like a druid, this may not be a big deal.

But if the end of the GCD is of crucial importance to you, I recommend that you get the GCD addon (inventive name, right?)  GCD creates a circle around your cursor with a little white spark for GCD, and a green spark for your cast time (turning red when it hits the “latency safe zone” where you can begin the next spell.)  After all, you are looking at your cursor as you mouse over healing targets.  You might as well have important information there.

4.  Cooldown Tracking

A cooldown tracker for especially your short abilities, such as Penance, Swiftmend, Riptide, and Holy Shock, is a good idea.  If you hit an ability, only to discover it’s on cooldown, that wastes precious time that you could be using to hit a different ability and save the day.

Fortunately, for you, many of these addons do double duty.  Both TellMeWhen and Power Auras can be configured to show whether an ability is on or off cooldown (or you can show the ability at all times, with a timer to signify when it will come off cooldown).  I prefer showing abilities that are available to me and not showing those on cooldown, but that’s personal preference.

In fact, the way I had them set up was just about the same:

Here I am on my priest using TellMeWhen.  Penance, Prayer of Mending, Pain Supp, and Divine Hymn are all ready and available.

Here I am on the druid using Power Auras.  As you can see, Wild Growth, Swiftmend, Nature’s Swiftness, and Innervate are all available.

If that format doesn’t appeal to you, here’s something completely different: ForteXorcist.  The icons of abilities coming off cooldown are arranged on a line and they march toward zero in the order they will come off cooldown.

Now, Forte isn’t just a cooldown addon.  It’s very cool and can do a lot of stuff.  If you only want it for cooldowns, you’re going to have to disable a lot of crap.

Dotimer.  Dotimer creates countdown bars for your cooldowns.

Again, it has other modules (its main purpose is dot tracking) so you may need to modify or disable certain parts.

And of course, there’s Mik’s Scrolling Battle Text that we talked about earlier.

5. Target Switching and faster casting

There are two main methods to save time in casting.

(1) Mouseover Macros
(2) click-healing

Mouseover Macros work on every frame, even default frames, and are configured using the in-game macro interface.  You simply write it as follows: /cast [@mouseover] spellname.  Seriously.  There are guides for fancying it up, but this macro will cast the spell on whatever your mouse is hovering over.  This eliminates the “two step” of selecting the target and THEN pressing the hotkey to cast the spell.

Click healing can be accomplished with Clique.  This is for people who want to bind a heal to “shift-left-click” etc – a mouse click plus a modifier.  Again, no need for the “two-step”.  Hover over the frame and “shift-click” away.

Clique is not necessary for Healbot or Vuhdo, since they have built-in click healing mechanisms.


Grid + Clique Guide from Pain Suppression – don’t get scared by all the grid stuff, just read the Clique how-to part.

Leaf Head’s Ultra-Terse Guide to Mouseover Macros..

6. Not standing in fire

Fooled you, this isn’t an addon issue.  This is a “where it is on your screen” issue.  Every raid frame, even the default ones, can MOVE.

Break out of the thinking that Blizzard put the group frames “top left” for a reason, and put the frames where it will most benefit YOU.  I stick them right under my feet.

In Conclusion

This is just the tip of the iceberg.  There are a ton of addons or in-game macros that can help you with your healing needs.  You may find an addon that is not listed here incredibly useful.

The important thing to remember is that the addon needs to work for YOU.  First, identify a need that you have.  Then search out the addon that fits that need.


Filed under Add-On

Healer Coordination

In Wrath of the Lich King, an abundance of healers seems to have emerged. Regardless of raiding 10 or 25 man content, hard modes or normals, you work with at least one other healer out of at least 9 other people. Even though being in a successful raid requires coordination, something else goes into a successful healing team. Not only does it take coordination but it takes understanding and teamwork. Healing isn’t about generating threat or pressing the right buttons in the right order, it takes control and a particular level of understanding and attitude.

Healing Assignments

As much as people like to argue that these aren’t important, they are; even more so with inexperienced healers. They may not be needed for some who instinctively know what role to take, but for others they are a crucial point in understanding their role as a healer. Typical assignments allow for holy paladins and discipline priests for tank healing; shamans, druids, and holy priest are typically shifted towards raid healing. These are not concrete but are a standard “healing niche” that the class/spec falls into.

Regardless of spec or class, gear can also play a significant part in the role that someone is elected to fulfill. For example, 3 holy paladins in a 25-man, the lesser geared of the three is typically shifted to raid healing. I am a firm believer in skill > gear but it is true that it usually happens this way. If the run is with a set group of people, i.e. a guild, then take into consideration a healers strong suit when assigning their role as well; this theory is a little more difficult in PuGs.

The Attitude

You have to have the right attitude to work well with other people…for anything. Don’t ever think that your way is the best and only way! Don’t even let the words “it’s my way or the highway” form in your mind. Don’t ever say “You…do this.” Specifically, “You beacon so and so while I do this”. Why? Because you are stepping on the toes of their healing style. You’ve not taken into consideration anything about how they feel comfortable healing. It is also rude to assume they don’t know how to do their job. This type of attitude is also detrimental to encouraging new healers. Don’t push them to addons or macros, explain ways to better themselves but never push it. I do just fine without mouseover macros or healbot and I am sure they can too.

I beacon the tank I am healing so that I can always be situationally aware (which I will get to in a minute) and not falter on my specific job. Now there are fights that this is flexible for, like Dreamwalker, but for the most part, I do great doing it my way and for another paladin to push his/her way onto me makes me anxious, hasty, and falter a little.

There is an appropriate way to handle situations where things like beacon coordination is important but being an ass isn’t it.

There is also an appropriate way to encourage and help inexperienced players have better tactics but slamming them with orders and no explanations and not caring is not it either.

Compromise and coordination are important here; this allows for the shared ability of both people allowing comfort zones and a smaller window for error. Use your words to open up the discussion with the other healer(s).

Situational Awareness

I am not saying that having an addon here is required because the standard UI has them built in, but as a healer unit frames/windows are extemrely important. You should know where the tanks are in the frames as well as other healers. When a healer is having trouble keeping the raid up, it allows for you to spot cover them (benefit of beaconing your own tank), if a healer falls you know about it, etc. These frames allow you to know what is happening in your raid.

But you also have to be aware of what is happening in your immediate zone. Healers shouldn’t DIAF, stand in a frozen orb, etc. They should be able to know to move and heal accordingly. As a healadin, when you’re standing in a fire, holy shock is a great on the move…move. It allows you to go straight back into what you were doing before moving. It’s also spectacular for Marrowgar’s Bone Storm. The last thing you want to do is be so engulfed in healing that he eats you up and you get stuck in his teeth.

The Healing Role

It is important, that before you engage in healing, you understand some of the simple facts of healing. It is your own job to remind yourself that you are important, without you, the raid would inevitably die; but I can assure you, healing is a thankless job. Be prepared to face the “What happened there healers?” and the “OMG HEALZ PLZ!” or “MOAR HEALS!” You will be taken for granted. If not all the time, or if not in your guild, someone somewhere will make you feel like a failure.

It is important to know your class, know your spec, and know your role. It is even more important to be PROACTIVE than reactive. Be prepared and you will be good. Be willing to adjust and work well with your healing team you will be great.


Filed under Healing Tips, Holy Paladin

Cheers & Jeers: Glyph Analysis

I feel like offering an analysis of holy glyphs. I’ve heard of some different choices other than the ones I use recently and thought I would take a look at what they each bring to the table or why they should be kicked under the table. The glyphs I use personally will be marked with **. I certainly hope that this helps people who are having a hard time making the glyph decision.

Cheers: Glyph of Holy Light** (Ma): This glyph turns your biggest heal (Holy Light)into an Area-of-Effect (AOE) heal. I love this glyph. We are the only healing class that doesn’t have one and therefore are designed as tank/bomb healers. The glyph heals friendly targets within 8 yards for 10% of the holy light effect. It isn’t a lot but can make topping off the party while healing the tank a cinch. Furthermore, depending on your spec, should you be a HL spammer, this glyph is a must have.  ((In my own world, I feel more gratified seeing all the green all over the screen too hehe))

Jeers: Glyph of Holy Shock (Ma): Ugh. This is a glyph better spent with something else; please don’t take a spot up with it. What does it do? It reduces the cooldown of your Holy Shock by 1 second. ONE SECOND! I do not feel the need to elaborate that in all my healing experience I have never seen an occurrence where Holy Shock would have been a saving grace had it been ready 1 second faster. Never.  What can you do should you need an “oh-shit-button” and holy shock is down? Lay on Hands.

Cheers: Glyph of Flash of Light** (Ma): This glyph is a universal must have.  With this glyph your Flash of Light spell has an additional 5% critical strike rating. This is extremely useful in PVP where your main ability if FoL but it is also useful in all areas of PvE (raiding, instancing, and questing).

Cheers: Glyph of Seal of Light** (Ma): One of the paladin’s defining abilities is seals+judgements. As a holy paladin, judging to proc the talent Judgements of the Pure is a must! When it increases your spell haste by 15%, why wouldn’t you? Therefore, it is important to use an appropriate seal for healing. This glyph adds an extra 5% healing effect to any spell that you cast; it also has an appropriate counterpart (Glyph of Seal of Wisdom) that reduces mana costs of all spells by 5%. Depending on your heal style and your mana conservation abilities, either one of these glyphs should be required. You are already using a seal…why not get a buff from it?

Jeers: Glyph of Sense Undead (Mi): If you want to waste a glyph slot, don’t do it with this.  This could be a helpful leveling glyph while you are in Icecrown but it is not viable for end-game content as it is a damage buff to undead.  ((Yes, I’ve seen some raiding healadins use it.))

Cheers: Glyph of Blessing of Wisdom** (Mi): This increases the buff timer of BoW on yourself making it 30 minutes. This is considerably helpful when running with another paladin who wants Blessing of Might. How? If you cast Greater Blessing of Might on the two of you, you can replace your own with a standard Blessing of Wisdom and still have a 30-minute buff. They can cast Blessing of Kings and everyone is happy. If you are leveling Holy and find your mana bringing a lot of downtime but you buff yourself with Kings, try using this and save some Symbols of Kings at the same time.

Cheers: Glyph of Blessing of Kings** (Mi): Blessing of Kings is the most universal buff we have and unlike BoW, this glyph reduces the mana costs of BoK by 50%. The lowered mana cost can make buffing during a wipe recovery go considerably quicker. There aren’t many minor glyphs to choose from and even though you don’t get much from this, I still recommend it.

Jeers: Glyph of the Wise (Mi): “Reduces the mana cost of your Seal of Wisdom by 50%”. Even if you had to cast this in combat, it is a onetime deal and you have the buff though you usually buff before combat when you can regain your mana with water. Furthermore, if you don’t even use Seal of Wisdom, this is a useless glyph for you. The argument could be made that one switches from Seal of Light to Seal of Wisdom often, which is unnecessary. You should use the seal that you are glyphed to buff and alternate judgements rather than seals.

Cheers: Glyph of Lay on Hands** (Mi): Get it. Don’t think twice about it. Unlike a reduced Holy Shock CD (1-sec, see above); 5 minutes on your Lay on Hands could make or break a fight. This glyph paired with the talent Improved Lay on Hands reduces the cooldown to 11 minutes.

Jeers: Glyph of Judgement (Ma): I know I said that judging as a healadin is important for the haste buff, but that doesn’t mean you need a damage buff to how much damage you are doing with a judgement. It isn’t your job as the healer to do the damage.

Jeers: Glyph of Cleansing (Ma): Without this glyph, Cleanse costs 6% base mana to cast each time; the glyph reduces this by 20%. To show you a little math, I have 30,034 mana but I only have (last I looked) 7449 base mana. It takes (at 6% a cast) 447 mana to cast Cleanse. With the glyph it would take 358. In the grand scheme of things, it is about 1% of my total mana to cleanse. In raids, I run with many other healers who can abolish disease, cleanse, cleanse spirit, decurse, etc. The sole burden of cleansing (or even fights that don’t require cleansing), does not rest on me so much that I should worry about <100 mana cost.

Cheers: Beacon of Light (Ma): Even though I do not use this glyph, I would say that it is still useful. A standard cast of Beacon of Light lasts 60 seconds. This glyph adds 30 seconds increasing the buff to a minute and a half. If you find yourself forgetful to re-cast Beacon, I strongly suggest this. However, as it does nothing else and you find you have excellent buff management ((the add-on NeedtoKnow is GREAT for watching your Beacon timer with focus targets)), you may find other glyphs more suitable.

Jeers: Glyph of Divine Plea (Ma): I know that as a holy paladin, you are probably popping Divine Plea every cooldown. But that doesn’t mean this glyph is for you. The reduced damage effect makes this a tank oriented glyph.

Jeers: Glyph of Divinity (Ma): Lay on Hands gives the target burst health based on the casting paladin’s health and it also “…restores 1950 mana”. The glyph applies the same mana gain to you as it does the target. 1950 mana is barely over the cost of Holy Light. This glyph may also encourage you to use LoH as a mana regen ability which could later prove to cause a lot of trouble.  There are worse ones to have, but there are significantly better as well.

Taking on this analysis, I don’t think I realized just how many glyphs a holy paladin may consider using regardless of how bad some of them may be. When you are making the decision to glyph your holy paladin you should always have your play style in consideration. Ask yourself: “What kind of healer am I?” “How is my mana conservation and regen?” “What spells and abilities do I use the most?”  These questions will help you eliminate some of the choices making it an easier decision. Good luck.

PS. Feel free to comment and let me know if you agree or disagree.


Filed under Holy Paladin, Paladin Guides

Beacon Who?

A Healadin’s Guide to Beacon of Light

As a Holy Paladin, you possess several defining spells and abilities that make you a strong healing force.  Many of the healing abilities are shared among all specs, but holy has one attribute that sets them apart: Beacon of Light.  In my journeys as a healing paladin, I have found that there are several different tactics in the use of Beacon and fights that require a particular use for the staple ability.

It is first important to understand what Beacon of Light actually does and why it is one of the most important spells in the holy paladin’s arsenal.  The in-game tooltip explains the spell effect as, “The target becomes a Beacon of Light to all members of your party or raid within a 60 yard radius.  Any heals you cast on party or raid members will also heal the Beacon for 100% of the amount healed.  Only one target can be the Beacon of Light at a time. Lasts 1 [minute].”  How does this translate to laymen’s terms? Simple; every, single point of healing done to one target also heals the Beacon for the same amount.  This ability also counts over-healing towards the beacon target as well.

This may not sound very flashy but this spell recently received an overhaul.  Prior to patch 3.2, Beacon of Light would only apply the effective healing done on a target.  The effective healing being only what is counted to take the target to full health, while anything over that is counted as over-healing. When the Beacon of Light went from effective to over-healing, holy paladins could see their Beacon targets healed for several thousand more than what was previously thought of as standard.

This change made a significant difference in solo healing instances and tank healing raid bosses.  As a paladin, finding the most comfortable way for you to use your Beacon is very important. Whether you find it helpful to Beacon the main tank, off-tank, or even yourself, there are certain fights that you may find beneficial to use it in a particular way. Knowing these will also be significantly helpful for the budding healer.

Garfrost in Pit of Saron 5-Man

Healing Garfrost the first time can prove to be quite a complication. There is a heavy combination of DPS always breaking line-of-sight and the tank running out of range to the forge.  As a paladin healer, should you have any doubts, need to Beacon the tank in this fight.  When he runs to the forge and is 20 feet away but bordering a flat line, you can break to heal yourself and attribute 100% of that effect to him. For that, it proves helpful to mark the tank with a vibrant raid mark so you can easily tell if he/she is in your LOS; the healing percent doesn’t apply if they aren’t. Tip to all: If you stack your debuff to 20+, you shouldn’t expect to stay alive.

Patchwerk in Naxxramas

Typically, as a healadin, you will find yourself assigned to heal a tank during this fight (or any fight for that matter).  When tank healing Patchwerk, it may be helpful to beacon the opposite tank of the one you are assigned to heal.  The reason for this is that in this fight, you are not healing anyone that isn’t your tank. Given this situation, your target will not benefit from Beacon heals.

Emalon in Vault of Archavon

I’ve seen Beacons used a variety of ways in this fight.  This is an adaptive placement fight so knowing where your tanks are in correlation to you is very important.  Occasionally, the tanks will bring the adds so far away from each other that it is impossible to heal both in emergencies.  If you are on the MT, your beacon is the only thing that can and will reach your far-out-there OT.  If you notice that his healers aren’t keeping the appropriate pace and he constantly taunts death, it is considerably efficient to Beacon him. However, if you are that far apart but your Beacon heals are just dumping into overheal, at this time you may find it helpful to Beacon yourself. Why? It seems that no matter where you go, if lighting nova doesn’t find you…chain lightening will. You should know to stand 10 yards from anyone…they probably don’t however and you are going to get slammed. Therefore, while never taking your aim from the tank you’re topped off again. It is also important to note, that in some occasions, raid healers think other healers should take care of themselves. I know, I know….

I hope that this small insight into successful Beacon use helps anyone and everyone.  I’ve been through a lot with its use from people telling me who to Beacon to other holy paladins thinking they are better than me.  But sometimes, you have to do what is right for your healing style, catastrophe could be waiting if you don’t.


Filed under 5-Man & Raids, Healing Tips, Holy Paladin