We interrupt your broadcast of Tuesday with Tarinae for an emergency message: *beeep beeeeep*
DEATHWING HAS COME!
The end of the world as we know it has come to an abrupt end when the monstrous dragon Deathwing erupted from the center of Azeroth. The sheer devastation upon this land is unprecedented and it is safe to say, the world, and all the people in, may never recover.
In order to help your ultimate survival your host, Tarinae, has put together a list of things you can benefit from knowing. Remember to pack your ruck sack with lots of spring water and your fire extinguisher!
First for the paladins who may not want to move on and read, we will start with you, but I beg you to continue you reading for your own safety!
Be prepared to see your talents reset because they expect that the balancing changes will be too drastic! This applies for priests, shamans and druids as well.
- Holy Radiance now has reduced effectiveness on targets over 8 yards away from the paladin.
- Beacon of Light now lasts 5 minutes, up from 60 seconds.
- Blessed Life: the effects of this talent cannot occur more than once every 8 seconds, up from every 2 seconds.
- Illuminated Healing absorb shield now absorbs 10% of the total amount healed, up from 8%. Each point of Mastery increases the effect by an additional 1.25%, up from 1%.
- Light of dawn has been redesigned. It no longer has an enforced cooldown, now costs Holy Power instead of mana, and scale in direct proportion to the amount of Holy Power used. In addition it now heals the 5 most injured group targets (including self) in a 30-yard frontal cone.
- Protector of the Innocent no longer triggers from self-heals.
These changes are not quite as fun or helpful as what the retirbution tree is seeing but these are all changes that we have been expecting to see. Remember that Light of Dawn is reported to be a smart heal and that specific Beacon timers should no longer be needed. The biggest change for Light of Dawn is that it consumes HoPo, so please watch your charges if WoG is of a strong dependency level.
And because of my latest status, we will take a look a the changes to Retribution so I know how to pwn Deathwing’s face:
- Crusade now also has a proc on kill to increase the healing done by the paladin’s next Holy Light by 100/200/300% for 15 seconds, in addition to its current effects.
- Divine Storm: This ability has been redesigned. It no longer consumes Holy Power and instead costs 5% of base mana. It shares a cooldown with Crusader Strike and hits all nearby enemies for 60% weapon damage.
- Pursuit of Justice now has an 8-second internal cooldown, shared with Blessed Life.
- Rebuke no longer initiates Auto Attack.
- Sanctity of Battle now also causes Divine Storm’s cooldown to be reduced by Haste effects.
- Zealotry no longer consumes 3 Holy Power, but still requires 3 Holy Power to use.
I absolutely adore these changes for the most part. I am not sure how the Pursuit of Justice change effects the mechanics but when I can use Templar’s Verdict immediately after Zealotry, we may see that a little intense! Deathwing here I come!
So now that my fellow paladins and I are armed for battle, let’s take a look at the other changes we need to prepare ourselves for! (Take a look behind the cut!)
That’s right. After 5 years of the same battle standards, we begin to see the outcoming of new allies. ((Personally, I cannot wait to roll a troll druid and gnome priest. Please note that you CANNOT race change to the new combos until the expansion is released.)) Together along side those of us who have battled our way through rough terrains of Outlands, and the harsh northern wastelands of Northrend, our new allies will stand proudly by our side and shield us from the harsh flames of the dragon’s wings!
I have am a strong believer in charging into the wild and braving the unknown, but my fellow news anchormen over at MMO-Champion have previews of all the zones you are interested in. I encourage you to know what you are going up against in order to survive this big…shattered, new world ((read: I don’t want spoilers, I want experience.))
But none of this is the end of the devastation to our beautiful world, and believe me, it was beautiful. Two well-known beasts of riding capacity have become extinct. No longer will we have the esteemed pleasure of trying to will the tigers or raptors of Zul’Gurub to want us, to friend us, to let us ride into battle upon their backs; to their loss I pay my deepest respects to, I am sure they would have made amazing animal companions.
But as this newscast comes to a close, let’s go to Sammew on location at the Official Forums and see what he has to report:
What is not in:
- Creating worgen/goblin characters
- Worgen/Goblin start zones
- Professions past 450 (Illustrious Grand Master)
- Guild leveling
- Guild achievements
- Eastern Kingdoms/Kalimdor flight
- New Zones (80+)
What is in:
- Portals in Dalaran/Shattrath Removed
- Class trainers in Dalaran where portals once were
- New race-class combinations (excluding worgen/goblin)
- New Gnome/Troll starting areas
- Changes to existing zones
- New [Cataclysm] load screens
- New [Cataclysm] intro cinematic
- New [Cataclysm] login screen
- New music
- City Quartermasters, with rep tabards
- Bug fixes
- Class balancing
- Druids, paladins, priests, and shaman will have their talent trees reset
- Experience required to gain levels 71 through 80 is being reduced by 20%
- New tamable hunter pets (Monkey, fox, dog, and beetle, as well as new skins for existing pet classes.)
Thank you Sammew. And so we will close this tragic broadcast and let you return to your daily lives, whether or not they be routine from here on out. On this day, “a day which will live in infamy” ((Come on, December 7th?)), we have decided to leave you with a song, in the hopes that it bolsters your spirits and leaves you with a since of dignity and strength.
May the Old Gods be watching over you and Azeroth today.
Over & out…