Blizzard has released dates in which they will phase out information regarding class changes for the new expansion. These will include spells that will be introduced from 80-85 as well as other new additions and ability changes. The dates are:
Paladin – April 16 14 (Released)
Apparently, Paladins need an overhaul or something as we have to wait an entire week after the release for evreyone else as we are “under development”. Blegh. Death Knights are so special they even get a teaser bit, but no not us. The only thing we get is dispel mechanics; I thought I would mention some of the most significant changes that have come along and highlight/elaborate on those for the paladin.
In Cataclysm each healing class will be getting three out of the five types of dispels, with one of these always being a defensive dispel magic. This design makes sure that finding a healer with the ability to remove magic isn’t restrictive in building teams for Arenas or rated Battlegrounds. It also allows the encounter designers to assume, when designing dungeon or raid fights, that every group can dispel magic.
In addition, we’re making the opportunity cost (what the player could have accomplished with different actions) for dispelling a bit steeper. We think the cost is too low for three reasons: 1) The actual mana cost is low. 2) You never waste a dispel. If you try to dispel a debuff that isn’t there then the dispel just won’t go off. 3) We have spells that remove debuffs with minimal input on the part of the player. In Cataclysm we are raising the mana costs, making it possible to waste mana by casting a dispel when there is nothing to dispel, and removing Cleansing Totem, Abolish Disease, and Abolish Poison from the game. With these changes in mind, we are working to plan dungeon and raid encounters where dispels aren’t in constant demand or spammed in order to be successful, though some need for dispels will still be a part of the design.
Currently, there is no consequence for casting dispel as you are unable to do so when it will be ineffective, but with Cataclysm dispelling will be another mana dump for the slower healers. Cleansing is NOT my strong suit as a healer; as such, I usually fall victim to the “Nothing to Dispel” and this will require much more self discipline. Not that that is a bad thing necessarily, but all the same, I am a fan of the current mechanic. With the change, paladins who struggle with mana issues and cleanse often, may want to talent into [Purifying Power], assuming it will still exist as a talent with the expansion.
Furthermore, the removal of “ticking” dispellers could mean a lot for heavy poison/disease effects that currently exist in WOTLK. With the release of Cataclysm, I don’t think Northrend is going to become obsolete therefore making these instances/raids more cleanse heavy than normal.
We are providing three dispel capabilities to all healing classes as follows:
- Druids will be able to dispel defensive magic, curses, and poison.
- Paladins will be able to dispel defensive magic, diseases, and poison.
- Priests will be able to dispel defensive magic, offensive magic, and disease.
- Shaman will be able to dispel defensive magic, offensive magic, and curses.
Well, Paladins don’t get any changes…at this point. Shamans, on the other hand, not only lose their beloved Cleansing Totem, but also the ability to remove poisons and diseases all together! Is it necessary for EVERY class to remove defensive magic? I would be inclined to say no. The variety of dispelling effects are part of choosing your healing class, in my opinion. I think that druids and paladins have the best dispelling combinations but believe the shamans are getting the short end of the stick here. If this has been done to balance out some PVP distortion, I believe it is said best by Ginny, “Keep the PVP out of my PVE”. Why assume it is PVP related?
This design makes sure that finding a healer with the ability to remove magic isn’t restrictive in building teams for Arenas or rated Battlegrounds. It also allows the encounter designers to assume, when designing dungeon or raid fights, that every group can dispel magic.
As it stands in WOTLK, more instances require poison and disease than magic. Take for example Trial of the Champion 5-Man. When you face the rogue, a budding healer benefits strongly from removing that poison rather than healing through it. Have I been through everything in WOTLK? No. So I am always open for someone to let me know if I am wrong in this assumption, welcome it even. In addition, in raiding Naxxramas, they couldn’t ensure every group could remove curse for fights like Noth the Plaguebringer or Sapphiron.
In other Paladin-dispelling news:
Protection and Retribution paladins will lose their current ability to dispel magic.
Restoration shaman, Restoration druids, and Holy paladins will need to talent into their defensive magic dispels.
Again, I understand the Prot/Ret magic removal for PVP, but requiring us to talent into it because you want to make sure everyone group can remove magic…seems like a wasted talent point. Not that you should avoid taking it, but rather, a worthless requirement (because you know it will be required). Overall, I am not a fan of the majority of these changes. I know that today the press beta was released and I would like to see the ideas on these mechanics to change a little bit. From twitter outcry, it seems a lot of people agree with me on this point. I will do my best to keep this posted edited with links to the released class notes and keep all of you informed on paladin updates.